The BadgeCountSignaling library implements the handling of presence subscription calls sent to the AppService. This is used by the myApps client to display Badge Counts on the App Icon.
File | common/interface/stask.h |
Classes |
UBadgeCountSignaling BadgeCountSignaling BadgeCountCall BadgeCountPresenceMonitor |
class UBadgeCountSignaling {
public:
virtual void CreateBadgeCountPresenceMonitor(class BadgeCountSignaling * signaling, int call, const char * user, const char * topic) = 0;
};
class BadgeCountSignaling : public JsonApi {
const char * Name() { return "PbxSignal"; };
void Message(class json_io & msg, word base, const char * mt, const char * src);
void JsonApiConnectionClosed();
public:
BadgeCountSignaling(class UBadgeCountSignaling * user, class AppUpdatesSession * session);
~BadgeCountSignaling();
int nextCall();
class UBadgeCountSignaling * user;
class AppUpdatesSession * session;
class btree * calls;
int call;
};
class BadgeCountCall : public btree {
int btree_compare(void * key) { return (int)(intp)key - call; };
int btree_compare(class btree * b) { return ((class BadgeCountCall *)b)->call - call; };
public:
BadgeCountCall(class BadgeCountSignaling * signaling, int call);
virtual ~BadgeCountCall();
virtual void Signaling(class json_io & msg, word base, const char * src, const char * type) = 0;
void SendConn();
void SendRel();
class BadgeCountSignaling * signaling;
int call;
byte state;
};
class BadgeCountPresenceMonitor : public BadgeCountCall {
void Signaling(class json_io & msg, word base, const char * src, const char * type) override;
public:
BadgeCountPresenceMonitor(class BadgeCountSignaling * signaling, int call);
~BadgeCountPresenceMonitor();
void SendBadge(ulong64 count);
};